Wednesday, May 27, 2009

after a great weekend hought I would brush up on some speed sculpting, here it is.

Thursday, May 21, 2009

T pose renderRender

Render in T pose for now working on the env and working on some various poses.

High res sculpt done.

Tuesday, May 19, 2009


One of my favorite comic book characters, Venom I always want to make this and here is the sculpt, next step is the painting textures and rendering, posing.

Friday, May 15, 2009

this is the low res, base textures no head textures I will add. 1 2k map, AO and normal only, just under 5k tris. I plan on rigging this and importing to motion builder for some animations in the coming week.

High res sculpt

This is a character I'm doing for a game model, Hires modeled and sculpting and low poly cage modeled in 1 day. Inspired by some marvel heroes, I pulled refernce from a lot of places.

Thursday, May 14, 2009

Texture maps

Textures 2k sizes.


Wire frames, 9144 tris, I saved the extra tris for his big bakc pack that im adding and flame thrower. I will add the update soon as the low poly models are done.

General Berjgman Real time model

This this the real time model, I L L post some more shots but this is one of the character I developed heavily ispired by gears of war. I used to texture maps head and body seperate, 2048 bod and 1024head, normal spec and color on both.

General Berjgman

This is a character I did, Highres sculpt and model.