Saturday, December 5, 2009

Monday, November 23, 2009

Tuesday, November 17, 2009

Friday, November 6, 2009

Tuesday, November 3, 2009

Monkey guy

Monkey guy from Jackson Gichuki on Vimeo.

concpet drawing by Carlos Haunte, his style really ispires me alot and here is something I did over week, hope you like. Thanks for viewing.

Harry V2

I went back and revised this project from animation to re-rendering the entire thing, and Making a complete breakdown. Thanks for viewing.

Monday, October 26, 2009

Friday, October 23, 2009

Monday, October 19, 2009

Anastazie Sculpt

zbrush sculpt in standard pose I recently made her.


Thursday, October 15, 2009


so I restarted this model, I think this version is more to the original concept.

Thursday, October 8, 2009

Head sculpt

this is the head Im going with, did still working on it, but its a start.

Wednesday, October 7, 2009


some more work, really fun stuff.

Saturday, October 3, 2009

still life WIP

this is a start of a project. I'll try and finish.

speed sculpt

some more sculpting about 2hrs, not much refinement but here it is.

Thursday, September 24, 2009

Sunday, September 20, 2009

new Proj

This is for a blend shape study I'm working on, Im going to do a series of them trying to express emotion hopefully have enough time to finish it. textures and render setup were done in about 6-8 hours nothing special there no hair so far even eyebrows so its weird looking but its a start. this is a maya composite no post stuff.

Wednesday, September 9, 2009

Michelangelo's "The Dying Slave"


Here is my final result in zbrush, didn't have time to finish my maya render.

Tuesday, September 1, 2009

Friday, August 21, 2009

Wednesday, August 19, 2009

speed sculpting it up.

so I haven't done this in a while, i took a couple hours and just made something, i dont know what kind of creature this is I just sculpted and ended with this. Roughly 2 and 1/2 hours Ill do a render in maya but later need to finish other projects.

Monday, August 17, 2009

Omega Red

update to my textures, spec, relf, ao these highres renders, this is still in default pose I'm working on the rig at the moment and the next update will be posing and Env.

Thursday, August 13, 2009

Tuesday, August 11, 2009

started texturing, base textures for now, going for very saturated look, like in the comics, working on the surface qualities next.

low poly Normals, AO and wires

Wednesday, August 5, 2009

Hires Done, maya scrn

low res is almost done, working on normals and UVs.